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	<title>Reactscape</title>
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	<link>http://reactscape.visual-logic.com</link>
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		<title>Environmental Modeling</title>
		<link>http://reactscape.visual-logic.com/2010/04/environmental-modeling/</link>
		<comments>http://reactscape.visual-logic.com/2010/04/environmental-modeling/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 13:49:17 +0000</pubDate>
		<dc:creator>bcantrell</dc:creator>
				<category><![CDATA[landscape]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[environment]]></category>
		<category><![CDATA[modeling]]></category>
		<category><![CDATA[simulation]]></category>

		<guid isPermaLink="false">http://reactscape.visual-logic.com/?p=894</guid>
		<description><![CDATA[
I have started on the next book manuscript and will be working over the next year with my colleague Natalie Yates (Assistant Professor of Landscape Architecture, Washington University Sam Fox School of Visual Arts and Design). The book will focus on environmental modeling and the illustration/simulation of dynamic landscapes and processes. We will be publishing [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone size-full wp-image-896" title="strata_diagram_5pm0000" src="http://reactscape.visual-logic.com/wp-content/uploads/2010/04/strata_diagram_5pm0000.jpg" alt="" width="550" height="83" /></p>
<p>I have started on the next book manuscript and will be working over the next year with my colleague Natalie Yates (Assistant Professor of Landscape Architecture, <a href="http://samfoxschool.wustl.edu/" target="_blank">Washington University Sam Fox School of Visual Arts and Design</a>). The book will focus on environmental modeling and the illustration/simulation of dynamic landscapes and processes. We will be publishing the book with Wiley and Sons in the Fall of 2011.</p>
<p>The book will go beyond speculating on the subject and will pull together cutting edge techniques similar to digital drawing for landscape architecture. I will be posting ongoing research on the <a href="http://lab.visual-logic.com" target="_blank">lab.{VL}</a> site so stay tuned. I am interested to hear from everyone about projects that they believe might fit into the book. I have posted a draft table of contents below, the project has just started so this may change but I thought I would share.<span id="more-894"></span></p>
<p><strong>INTRODUCTION</strong></p>
<p>The book will introduce the reader to the breadth and scope of environmental representation beyond landscape architecture and site planning. This will include the film and special effects industry, landscape painting and graphic design and illustration. The purpose will be to situate landscape or environmental representation within a larger context of work that focuses on building a coherent landscape narrative through visual media. From this discussion we will expand the theoretical framework by introducing theory surrounding new media including the purpose of craft in virtual workspaces (McCullough) and how this pertains to design heuristics. This will then set the stage to discuss the differences between illustration, representation and simulation and how each is used in current design practice.</p>
<p>1.1.  Overview of Environmental Representation</p>
<p>1.2.  Industries and Methods</p>
<p>1.3.  Contemporary Theories Surrounding New Media</p>
<p>1.4.   Illustration, Representation and Simulation</p>
<p>1.5.  Imagery and Animation in Media and Design Practice</p>
<p><strong>SCENE</strong></p>
<p>The composition of views and/or staging of the “set” introduces the reader to digital landscape representation and the virtual workspace. This chapter will focus on the significance of the camera in modeling and illustrating environments both as a passive viewport and as an actor that moves through the landscape. The reader will be introduced to basic photographic and film principles including shot types, camera movements and lenses. This will be demonstrated in 3ds max and/or Maya but the principles can be implemented in all 3d modeling software including Google Sketchup.</p>
<p>2.1.  Diorama/Stage Set</p>
<p>2.2.  Elements/Arrangement</p>
<p>2.3.  Composition/Views</p>
<p>2.4.   Movement in the Environment</p>
<p><strong>OBJECT/DEVICE</strong></p>
<p>The object or device in the landscape represents a broad group of elements present in nearly every rendering. The chapter will discuss methods of modeling and illustration objects in the landscape, this may include architecture, site features or other elements not specifically constituting the environment. The object is separated from the surface and atmosphere in order to understand the role of each. The section will also introduce a range of typologies and how they may be represented, this categorization will look at how we model complex vegetation as well as constructed elements such as walls and site furnishings. Beyond understanding how objects are represented it will be stressed that the object’s representation is successful when it has an appropriate relationship to the environment (shadows, intersections, etc). The reader will be introduced to methods of modeling such as polygon and NURBS modeling and how each creates specific models and representations. This section will also focus on using sketches and/or images as a method to begin the creation of objects that will populate an environment.</p>
<p>3.1.  Object in Context</p>
<p>3.2.  Typologies</p>
<p>3.3.  Methods of Creation</p>
<p>3.4.   Modeling</p>
<p>3.5.  Image Based</p>
<p><strong>SURFACE</strong></p>
<p>The surface can be described as a vertical or horizontal datum that typically represents earth, terrain and/or topography. This section will define surface types and terrain typologies as well as discuss methods of creation. This will include the construction of terrain models, particularly surface, TIN and volume models in 3ds max and Civil 3d. Terrain models will be discussed as a representation of data and how that data can be manipulated to illustrate surface and its constituent properties, ie slope, aspect, hydrology and strata. This is the landscape architect and site planner’s equivalent to BIM, the data model will be constructed and then examined to query the needed illustrative or analytical information. Readers will be introduced to the concept of data as a representation and analysis framework (similar to BIM). This section will also discuss materials as a method to illustrate surface as well as techniques to distribute objects across surfaces to represent vegetation (grasses) and or other details.</p>
<p>4.1.   Surface Definitions</p>
<p>4.2.   Terrain Typologies</p>
<p>4.3.   Terrain Constructions</p>
<p>4.4.   Materiality</p>
<p>4.5.   Material Applications</p>
<p>4.6.   Surface Detail Propagation</p>
<p><strong>ATMOSPHERE</strong></p>
<p>Atmosphere affects our perception of objects and surfaces and can be used to signify a moment in time, weather and/or context. Explaining how color and lighting are used to generate mood will introduce this chapter and will be directly linked to techniques used in film. The reader will be introduced to concepts of depth and how atmosphere can enhance this illusion. This section will examine new methods to accurately represent lighting conditions and weather in 3ds max, Sketchup and/or Maya. An explanation of how animated atmospheres can be used to illustrate the passage of time will also be highlighted.</p>
<p>5.1.  Mood</p>
<p>5.2.  Atmospheric Conditions</p>
<p>5.3.  Lighting Systems</p>
<p>5.4.   Weather</p>
<p>5.5.  Temporal Atmospheres</p>
<p><strong>SIMULATION</strong></p>
<p>Current software creates a mixture of representative and simulated elements that verge on real world modeling and illustration. This section will explore the current state of software and how it rests between these two realms (illustration and simulation). The section will then explore multiple methods used to create rigid and soft body simulations, particle systems and fluid dynamics. This exploration will not only explain the methods but will also examine the use of simulation systems as a generator of design form.</p>
<p>6.1.  Simulation Systems</p>
<p>6.2.  Rigid Body Systems</p>
<p>6.3.  Soft Body Systems</p>
<p>6.4.   Particle Systems</p>
<p>6.5.  Fluid Simulation</p>
<p>6.6.  Generative Methods</p>
<p><strong>EXPERIENCE</strong></p>
<p>Experience refers to the elements in the animating/illustrating of an environment that directly influence our understanding of how one might experience a place. This includes how entourage may interact with the illustration and their significance. How do we illustrate how spaces are used either to illustrate a design proposal or create site analysis. This will explore interaction, program, use and temporal change. Readers will see how 3ds max, Photoshop and Illustrator can be used to illustrate human experience within an environment.</p>
<p>7.1.  Human Interaction</p>
<p>7.2.  Occupying Space</p>
<p>7.3.  Illustrating Life</p>
<p>7.4.   Program and Use</p>
<p>7.5.  Temporal Experience</p>
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		<title>Augmented Sculpture – Grosse8 &amp; Lichtfront</title>
		<link>http://reactscape.visual-logic.com/2010/04/augmented-sculpture-%e2%80%93-grosse8-lichtfront/</link>
		<comments>http://reactscape.visual-logic.com/2010/04/augmented-sculpture-%e2%80%93-grosse8-lichtfront/#comments</comments>
		<pubDate>Tue, 20 Apr 2010 13:45:05 +0000</pubDate>
		<dc:creator>bcantrell</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[installation]]></category>
		<category><![CDATA[media]]></category>

		<guid isPermaLink="false">http://reactscape.visual-logic.com/?p=892</guid>
		<description><![CDATA[While not fully explored the use of projection as a temporal medium over static surfaces/datums always holds my interest. Similar to our Orleans Parish Model this sculpture uses projection to bring surfaces to life. The image correction used works extremely well to map the projection across the sculpture. (originally from interactivearchitecture.org) Augmented Sculpture – Grosse8 [...]]]></description>
			<content:encoded><![CDATA[<p>While not fully explored the use of projection as a temporal medium over static surfaces/datums always holds my interest. Similar to our Orleans Parish Model this sculpture uses projection to bring surfaces to life. The image correction used works extremely well to map the projection across the sculpture. (originally from interactivearchitecture.org)<a href="http://www.interactivearchitecture.org/augmented-sculpture-grosse8-lichtfront.html"> Augmented Sculpture – Grosse8 &amp; Lichtfront | Interactive Architecture dot Org</a>.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="549" height="309" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=9697015&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="549" height="309" src="http://vimeo.com/moogaloop.swf?clip_id=9697015&amp;server=vimeo.com&amp;show_title=0&amp;show_byline=0&amp;show_portrait=0&amp;color=00adef&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<title>Augmented Reality . Sea Dragon Technology</title>
		<link>http://reactscape.visual-logic.com/2010/03/augmented-reality-sea-dragon-technology/</link>
		<comments>http://reactscape.visual-logic.com/2010/03/augmented-reality-sea-dragon-technology/#comments</comments>
		<pubDate>Thu, 04 Mar 2010 23:31:12 +0000</pubDate>
		<dc:creator>bcantrell</dc:creator>
				<category><![CDATA[representation]]></category>

		<guid isPermaLink="false">http://reactscape.visual-logic.com/?p=714</guid>
		<description><![CDATA[A demonstration of mapping technology by Blaise Aguera y Arcas at Microsoft. Very interesting conceptually to think that we are modeling, observing, and imaging our built environment through multiple time periods. The ability to embed these time shifts within one another as well as navigate them is fascinating. TED presentation below:

]]></description>
			<content:encoded><![CDATA[<p>A demonstration of mapping technology by Blaise Aguera y Arcas at Microsoft. Very interesting conceptually to think that we are modeling, observing, and imaging our built environment through multiple time periods. The ability to embed these time shifts within one another as well as navigate them is fascinating. TED presentation below:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="446" height="326" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="wmode" value="transparent" /><param name="bgColor" value="#ffffff" /><param name="flashvars" value="vu=http://video.ted.com/talks/dynamic/BlaiseAguerayArcas_2010-medium.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/BlaiseAgueraYArcas-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=766&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=blaise_aguera;year=2010;theme=a_taste_of_ted2010;theme=the_creative_spark;theme=new_on_ted_com;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" /><param name="src" value="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" /><param name="bgcolor" value="#ffffff" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="446" height="326" src="http://video.ted.com/assets/player/swf/EmbedPlayer.swf" flashvars="vu=http://video.ted.com/talks/dynamic/BlaiseAguerayArcas_2010-medium.mp4&amp;su=http://images.ted.com/images/ted/tedindex/embed-posters/BlaiseAgueraYArcas-2010.embed_thumbnail.jpg&amp;vw=432&amp;vh=240&amp;ap=0&amp;ti=766&amp;introDuration=16500&amp;adDuration=4000&amp;postAdDuration=2000&amp;adKeys=talk=blaise_aguera;year=2010;theme=a_taste_of_ted2010;theme=the_creative_spark;theme=new_on_ted_com;event=TED2010;&amp;preAdTag=tconf.ted/embed;tile=1;sz=512x288;" bgcolor="#ffffff" wmode="transparent" allowfullscreen="true"></embed></object></p>
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		<item>
		<title>Mercedes Benz Museum Ventilation Tornado</title>
		<link>http://reactscape.visual-logic.com/2010/03/mercedes-benz-tornado-repost-from-bldgblog/</link>
		<comments>http://reactscape.visual-logic.com/2010/03/mercedes-benz-tornado-repost-from-bldgblog/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 16:29:44 +0000</pubDate>
		<dc:creator>bcantrell</dc:creator>
				<category><![CDATA[installation]]></category>

		<guid isPermaLink="false">http://reactscape.visual-logic.com/?p=672</guid>
		<description><![CDATA[While Geoff Manaugh has recently been obsessed with weather and glaciers an appropriate post on BLDGBLOG highlights the tornado phenomena created by the ventilation system at the Mercedes Benz museum. This architectural scale tornado forms from the combination of outtake fans at the top of the atrium and exterior ventilation throughout the space. The images [...]]]></description>
			<content:encoded><![CDATA[<p>While Geoff Manaugh has recently been obsessed with weather and glaciers an appropriate post on <a href="http://bldgblog.blogspot.com" target="_blank">BLDGBLOG</a> highlights the tornado phenomena created by the ventilation system at the Mercedes Benz museum. This architectural scale tornado forms from the combination of outtake fans at the top of the atrium and exterior ventilation throughout the space. The images and video are pretty incredible.<span id="more-672"></span></p>
<div class="wp-caption alignnone" style="width: 510px"><a href="http://bldgblog.blogspot.com/2010/03/mercedes-benz-tornado.html"><img class=" " title="Mercedes Benz Tornado" src="http://farm3.static.flickr.com/2725/4397741471_060bd2b2de_o.jpg" alt="" width="500" height="750" /></a><p class="wp-caption-text">re-posted from  bldgblog</p></div>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowScriptAccess" value="always" /><param name="src" value="http://www.youtube.com/v/79XVdJRKhE0&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/79XVdJRKhE0&amp;rel=0&amp;color1=0xb1b1b1&amp;color2=0xcfcfcf&amp;hl=en_US&amp;feature=player_embedded&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
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		<item>
		<title>Linyl</title>
		<link>http://reactscape.visual-logic.com/2010/03/linyl/</link>
		<comments>http://reactscape.visual-logic.com/2010/03/linyl/#comments</comments>
		<pubDate>Mon, 01 Mar 2010 17:22:07 +0000</pubDate>
		<dc:creator>bcantrell</dc:creator>
				<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive]]></category>

		<guid isPermaLink="false">http://reactscape.visual-logic.com/?p=669</guid>
		<description><![CDATA[
Interesting project from the Copenhagen Institute of Interaction Design that captures sound and light into a piece of vinyl, or linyl. As a person who has defined much of my experiences with associated music or sound I find that the merging of visceral and aural senses to be fascinating. The light becomes an abstraction that [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignnone" title="image from the CIID." src="http://dkds.ciid.dk/wp-content/uploads/2009/12/linyl_mainimage-663x497.jpg" alt="" width="550" height="412" /></p>
<p>Interesting project from the <a href="http://ciid.dkds.dk/" target="_blank">Copenhagen Institute of Interaction Design</a> that captures sound and light into a piece of vinyl, or <a href="http://dkds.ciid.dk/idp09/physical-computing/projects/linyl/" target="_blank">linyl</a>. As a person who has defined much of my experiences with associated music or sound I find that the merging of visceral and aural senses to be fascinating. The light becomes an abstraction that gains meaning with the musical accompaniment.<span id="more-669"></span></p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="550" height="413" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=7984238&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed type="application/x-shockwave-flash" width="550" height="413" src="http://vimeo.com/moogaloop.swf?clip_id=7984238&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><a href="http://vimeo.com/7984238">Linyl</a> from <a href="http://vimeo.com/user928543">Ishac Bertran</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
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		<title>Vectorial Elevation &#8211; Rafael Lozano-Hemmer</title>
		<link>http://reactscape.visual-logic.com/2010/02/vectorial-elevation-rafael-lozano-hemmer/</link>
		<comments>http://reactscape.visual-logic.com/2010/02/vectorial-elevation-rafael-lozano-hemmer/#comments</comments>
		<pubDate>Tue, 09 Feb 2010 20:31:50 +0000</pubDate>
		<dc:creator>bcantrell</dc:creator>
				<category><![CDATA[installation]]></category>
		<category><![CDATA[interactive]]></category>
		<category><![CDATA[landscape]]></category>

		<guid isPermaLink="false">http://reactscape.visual-logic.com/?p=503</guid>
		<description><![CDATA[
Vectorial Elevation &#8211; Rafael Lozano-Hemmer.
Vectorial Elevation is a new piece by Rafael Lozano-Hemmer that toys with the concept of collaborative environmental art. Light sculptures are constructed with 20 robotic searchlights controlled by a three dimensional interface.
]]></description>
			<content:encoded><![CDATA[<p><img alt="" class="alignnone" height="139" src="http://www.vectorialvancouver.net/images/VectorialElevationVancouver.jpg" title="Vectorial Vancouver" width="550" /></p>
<p><a href="http://www.vectorialvancouver.net/home.html">Vectorial Elevation &#8211; Rafael Lozano-Hemmer</a>.</p>
<p>Vectorial Elevation is a new piece by Rafael Lozano-Hemmer that toys with the concept of collaborative environmental art. Light sculptures are constructed with 20 robotic searchlights controlled by a three dimensional interface.</p>
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		<title>Augmented Reality</title>
		<link>http://reactscape.visual-logic.com/2010/02/augmented-reality/</link>
		<comments>http://reactscape.visual-logic.com/2010/02/augmented-reality/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 18:43:24 +0000</pubDate>
		<dc:creator>bcantrell</dc:creator>
				<category><![CDATA[interactive]]></category>
		<category><![CDATA[media]]></category>

		<guid isPermaLink="false">http://reactscape.visual-logic.com/?p=501</guid>
		<description><![CDATA[Great representation of augmented reality on Vimeo. Found the video through a post on Mammoth. 
Augmented (hyper)Reality: Domestic Robocop from Keiichi Matsuda on Vimeo.
The video speaks to a change in how we conceptualize the built environment, specifically architectural surfaces and products within that environment. 
]]></description>
			<content:encoded><![CDATA[<p>Great representation of augmented reality on Vimeo. Found the video through a post on Mammoth. <object height="300" width="400"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=8569187&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed allowfullscreen="true" allowscriptaccess="always" height="300" src="http://vimeo.com/moogaloop.swf?clip_id=8569187&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" width="400"></embed></object></p>
<p><a href="http://vimeo.com/8569187">Augmented (hyper)Reality: Domestic Robocop</a> from <a href="http://vimeo.com/chocobaby">Keiichi Matsuda</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p>The video speaks to a change in how we conceptualize the built environment, specifically architectural surfaces and products within that environment. </p>
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		<title>Mississippi Basin Model</title>
		<link>http://reactscape.visual-logic.com/2010/02/mississippi-basin-model/</link>
		<comments>http://reactscape.visual-logic.com/2010/02/mississippi-basin-model/#comments</comments>
		<pubDate>Wed, 03 Feb 2010 00:37:35 +0000</pubDate>
		<dc:creator>bcantrell</dc:creator>
				<category><![CDATA[installation]]></category>
		<category><![CDATA[landscape]]></category>
		<category><![CDATA[representation]]></category>

		<guid isPermaLink="false">http://reactscape.visual-logic.com/?p=453</guid>
		<description><![CDATA[On Sunday I traveled with my representation seminar to the Mississippi Basin Model in Clinton, MS. I have been to the site several times and I am always amazed at the possibilities of such a device. As an armature the model provides an interesting datum to attach new content. The model is a perfect precedent [...]]]></description>
			<content:encoded><![CDATA[<p>On Sunday I traveled with my representation seminar to the Mississippi Basin Model in Clinton, MS. I have been to the site several times and I am always amazed at the possibilities of such a device. As an armature the model provides an interesting datum to attach new content. The model is a perfect precedent for the illustrating ecologies course I am currently teaching, a mechanism of simulation which abstracts form in order to accomplish performative goals. <a href="http://lab.visual-logic.com/?p=110">An MBM post has been added to the {LAB} site.</a></p>
<p>My colleague at LSU Kristi Dykema is currently using the site for her undergraduate studio and some research. I am interested to see what the studio and her research tease out of this complex and unique site.</p>
<div id="attachment_457" class="wp-caption alignleft" style="width: 560px"><img class="size-full wp-image-457" title="Recorder at the Atchafalaya station" src="http://reactscape.visual-logic.com/wp-content/uploads/2010/02/recorder.jpg" alt="Recorder at the Atchafalaya station" width="550" height="336" /><p class="wp-caption-text">Recorder at the Atchafalaya station</p></div>
<p>My colleague at LSU Kristi Dykema is currently using the site for her  undergraduate studio and some research. I am interested to see what the  studio and her research tease out of this complex and unique site.<span id="more-453"></span></p>
<div id="attachment_459" class="wp-caption alignleft" style="width: 560px"><img class="size-full wp-image-459" title="Rusted inflow controllers" src="http://reactscape.visual-logic.com/wp-content/uploads/2010/02/inflow_controllers.jpg" alt="Rusted inflow controllers" width="550" height="439" /><p class="wp-caption-text">Rusted inflow controllers</p></div>
<div id="attachment_460" class="wp-caption alignleft" style="width: 560px"><img class="size-full wp-image-460" title="River channell and mesh used to simulate dense vegetation" src="http://reactscape.visual-logic.com/wp-content/uploads/2010/02/channel_vegetation.jpg" alt="River channel and mesh used to simulate dense vegetation" width="550" height="553" /><p class="wp-caption-text">River channell and mesh used to simulate dense vegetation</p></div>
<div id="attachment_461" class="wp-caption alignleft" style="width: 560px"><img class="size-full wp-image-461" title="Concrete surface, wire exposed" src="http://reactscape.visual-logic.com/wp-content/uploads/2010/02/contours_sculpted.jpg" alt="Concrete surface, wire exposed" width="550" height="485" /><p class="wp-caption-text">Concrete surface, wire exposed</p></div>
<div id="attachment_462" class="wp-caption alignleft" style="width: 560px"><img class="size-full wp-image-462" title="Temporary levee wall within the model" src="http://reactscape.visual-logic.com/wp-content/uploads/2010/02/temporary_levee_metal.jpg" alt="Temporary levee wall within the model" width="550" height="443" /><p class="wp-caption-text">Temporary levee wall within the model</p></div>
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		<title>LSU Design Week 2010</title>
		<link>http://reactscape.visual-logic.com/2010/02/lsu-design-week-2010/</link>
		<comments>http://reactscape.visual-logic.com/2010/02/lsu-design-week-2010/#comments</comments>
		<pubDate>Tue, 02 Feb 2010 21:10:57 +0000</pubDate>
		<dc:creator>bcantrell</dc:creator>
				<category><![CDATA[academia]]></category>
		<category><![CDATA[landscape]]></category>

		<guid isPermaLink="false">http://reactscape.visual-logic.com/?p=438</guid>
		<description><![CDATA[
Flickr Photo Pool

Design Week at the Robert Reich School of Landscape Architecture finished up last Friday (Jan 29th). This year the format was slightly different, instead of inviting a single practitioner/academic to host design week we decided to invite four visitors with varying backgrounds. The topic of design week was LSU tailgating, a topic that [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://reactscape.visual-logic.com/wp-content/uploads/2010/02/DesignWeek_poster5.jpg" rel="lightbox[438]"><img class="alignleft size-full wp-image-448" title="DesignWeek_poster3.0_testprint1" src="http://reactscape.visual-logic.com/wp-content/uploads/2010/02/DesignWeek_poster5.jpg" alt="" width="550" height="733" /></a></p>
<p><a href="http://www.flickr.com/groups/1304337@N25/" target="_blank">Flickr Photo Pool<br />
</a></p>
<p>Design Week at the Robert Reich School of Landscape Architecture finished up last Friday (Jan 29th). This year the format was slightly different, instead of inviting a single practitioner/academic to host design week we decided to invite four visitors with varying backgrounds. <span id="more-438"></span>The topic of design week was LSU tailgating, a topic that most students are intimately familiar with and the visitors were asked to re-imagine. For someone who is unfamiliar with tailgating it was an educational event and I learned a lot about the spectacle. Each day began with a review from the day before and a lecture from the visiting critic which provided students with a context for the project brief they were given. The students then had 24 hrs to complete the assigned project. The LSU students responded and consistently delivered amazing work in the short time they were allotted. The projects explored stakeholder research and problem definition, diagramming of latent systems, fashion and garment design and static/dynamic infrastructures. The entire event ended with a tailgate party located in the Design Building courtyard. The week started with an inaugural event in which LSU Professor Van Cox setup his tailgate in the Design Building parking lot. The visitors for the week were as follows:</p>
<h3>Designing the Problem</h3>
<p>January 25th . <strong>Scott Pobiner</strong>, Assistant Professor of Design + Management, Parsons the New School for Design, New York, NY</p>
<p><img class="size-full wp-image-474" title="Stakeholder Research" src="http://reactscape.visual-logic.com/wp-content/uploads/2010/02/Design-Week-Tailgating-Data1.jpg" alt="Stakeholder Research" width="550" height="337" /></p>
<h3>On Course</h3>
<p>January 26th . <strong>Ivan Valin</strong>, Landscape Designer, Tom Leader Studio, Berkeley, CA</p>
<p><img class="size-full wp-image-475" title="Sound diagram, latent systems" src="http://reactscape.visual-logic.com/wp-content/uploads/2010/02/Day2_soundmontage.Group13.jpg" alt="Sound diagram, latent systems" width="550" height="216" /></p>
<h3>Body/Territory . Extension</h3>
<p>January 27th . <strong>Liz Burrow</strong>, Wave Hill Fellow, Artist and Designer, Brooklyn, NY</p>
<p>An exploration of how the body could function as a conduit for social action. Students designed a wearable piece that addressed/altered an identified social or cultural issue. The presentation was delivered in a runway show where the students performed the interaction with the wearable piece. A 2 minute song accompanied each performance, sadly the videos below do not have sound.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="480" height="385" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/p/3E03EB8012F1F3FF&amp;hl=en_US&amp;fs=1" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="480" height="385" src="http://www.youtube.com/p/3E03EB8012F1F3FF&amp;hl=en_US&amp;fs=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h3>Deployable Infrastructure</h3>
<p>January 28th . <strong>Beau Trincia</strong>, Environmental Designer, IDEO, San Francisco, CA</p>
<p>Students were asked to imagine a component of tailgating infrastructure that was deployable/mobile but plugged into landscape systems or infrastructures. The projects were prototyped at 1:1 and documented with video.</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/DvN4g4T5fhM&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/DvN4g4T5fhM&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" allowscriptaccess="always" allowfullscreen="true"></embed></object> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/VkVr5509bpM&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/VkVr5509bpM&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" allowscriptaccess="always" allowfullscreen="true"></embed></object> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/cikc2j-cliY&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/cikc2j-cliY&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" allowscriptaccess="always" allowfullscreen="true"></embed></object> <object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="560" height="340" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/oQr6pMVUzas&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="560" height="340" src="http://www.youtube.com/v/oQr6pMVUzas&amp;hl=en_US&amp;fs=1&amp;color1=0x3a3a3a&amp;color2=0x999999" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<h2>awards and party</h2>
<p>January 28th . more to come</p>
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		<item>
		<title>Digital Drawing for Landscape Architects</title>
		<link>http://reactscape.visual-logic.com/2009/12/digital-drawing-for-landscape-architects/</link>
		<comments>http://reactscape.visual-logic.com/2009/12/digital-drawing-for-landscape-architects/#comments</comments>
		<pubDate>Fri, 04 Dec 2009 01:43:38 +0000</pubDate>
		<dc:creator>bcantrell</dc:creator>
				<category><![CDATA[academia]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[representation]]></category>

		<guid isPermaLink="false">http://reactscape.visual-logic.com/?p=361</guid>
		<description><![CDATA[Reviewing the page proofs for the book which is exciting, slowly going through the proofs. We have a short foreword from Ken Smith which frames the book nicely and there is a good deal of information for beginning landscape students and professionals that are looking to get their head around digital techniques. The cover is [...]]]></description>
			<content:encoded><![CDATA[<p>Reviewing the page proofs for the book which is exciting, slowly going through the proofs. We have a short foreword from Ken Smith which frames the book nicely and there is a good deal of information for beginning landscape students and professionals that are looking to get their head around digital techniques. The cover is below.</p>
<p><img src="http://reactscape.visual-logic.com/wp-content/uploads/2009/12/9780470403976_cantrell_rev-239x300.jpg" alt="Book Cover" title="Digital Drawing for Landscape Architecture" width="239" height="300" class="size-medium wp-image-360" /></p>
]]></content:encoded>
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