Project 3.0 {Environment.Surface}

- Playa del Carman from Autodesk Area

Landscape representation primarily hinges on the expression of environment rather than the object. Environment is defined physically by the interrelationship of objects, surfaces, and atmospheric cues.
environment – the surroundings or conditions in which one operates
Using 3ds max to create environments and define surfaces you will composite your model with a background image. This will involve adding materials to the model you created and composing a scene using one of the provided backdrops. You will create materials for the models, develop lighting for the environment, and create shadows and environmental cues that merge the background with the models. The scene should visually address the following questions:
How do the materials define the quality of the surface and relate to the environment?
How does the environment relate to the models physically? (attachment to surface, program, circulation, etc)
What is the purpose of the models in the environment?
Ten background images will be posted on the server in the /resources/bg_images folder. Pick one of the backgrounds to use in your composition and develop materials, shadows, and lighting based on this background.
The final product will be assessed on creativity, clarity, attention to detail, and quality of craftsmanship.
Deliverables . Due 10.28.08
1. Composite view at 1920×1080 pixels
2. 3 views of model surfaces without composite background rendered at 1920×1080 pixels
3. 3ds Max model, .max file and any image files used for textures
4. Updated 11×17 layout with textured model
All deliverables will be submitted on CADGIS server in /students/project03/lastname_firstname folder
Student Works

- Paul Toenjes . Millenium Bridge Composite


- Jessie Carvajal . Twist Bridge Composite


- Darren Sharkey . Barcelona Pavilion

