Fall 2011
{Syllabus}
Advances in technology have drastically altered traditional methods of analysis, construction, representation, and collaboration. Architects, landscape architects and designers address temporal landscape and dynamic architectural elements through biological and computational devices that are responsive to humans and ephemeral environmental stimuli. The paradigm shift in architectural and environmental design from the static to the dynamic requires designers to understand how responsive objects and systems function within larger ecological fields. This advanced topic studio explores the role of the designer and their ability to develop responsive architectural and landscape systems.
Students will be asked to research sensing devices, diagram and map site related and real-time data, develop working prototypes, develop case studies, research nascent technologies and propose speculative architectural and landscape scenarios. The studio will engage a range of sites throughout Louisiana, including the rural landscape of the Atchafalaya Basin and the urban setting of New Orleans, with each design team focusing a specific site. Students will be challenged to speculate on how new responsive interventions could be used to enhance and reinvigorate the sites. The studio will entertain a broad range of approaches organized around concepts of emergence, object orientation, self-organization, and cultural/social expression.
The studio will be divided into two phases. Phase 01 will begin by engaging the students in the 4th Advanced Architecture Competition: City Sense. The competition asks students to generate ideas, proposals, and visions of possible scenarios for a self sustaining city or building. The competition calls for entries that research and demonstrate the impact that real-time data collection might have on sensor-driven habitats and cities.
Students will continue to develop their proposals in Phase 02 of the semester. Participating in digitally focused workshops, students will be expected to continue to advance their design and computational skills by completing a series of tutorials that apply this knowledge to their projects. Responsive and interactive components and prototypes will be developed through digital and physical models. Employing a bottom-up approach to design, these components and prototypes will be developed into architectural and landscape systems. It will be up to each team to determine the exact scale, scope, and programmatic implications of the project.
“In the highly digitized age of the 21st century, architecture has become so thoroughly enmeshed within a network of other disciplines that what we are witnessing are new hybrid, mutant forms of practice that serve to reinvent the discourse of architecture as we know it. ” – Neil Leach . AD: Digital Cities
The studio will operate as a joint studio between landscape architecture and architecture. The studio is intended to foster an interdisciplinary design environment that seeks and promotes innovation and the generation of new ideas. Students will work in interdisciplinary teams during the various research and design phases of the project, working collaboratively in the same studio environment for the duration of the semester.
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